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Dungeon Clear

This level was made in the Divinity Original Sin 2 Engine. You control a group of individuals who take on a quest to help out a village. You must make your way through a forest and a dark cave to take out the threat to the village.

Post Mortem

What Went Right:

  • The Look of the Level

  • The AI Encounters

  • Quest System

What Went Wrong:

  • The Amount of Polish

  • The amount of design intended for the project

  • Full Quest System

What I learned:

  • Creating a level within the Engine

  • Creating the buildings within this engine

  • Knowing the genre is different than knowing the game

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