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Kaulana Lee
Game Designer & Level Designer
Dungeon Clear
Post Mortem
What Went Right:
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The Look of the Level
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The AI Encounters
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Quest System
What Went Wrong:
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The Amount of Polish
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The amount of design intended for the project
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Full Quest System
What I learned:
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Creating a level within the Engine
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Creating the buildings within this engine
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Knowing the genre is different than knowing the game
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