top of page

Metall Soldat (Metal Soldier)

This level was made in the Radiant Engine. What I enjoyed about working on this project was that it is played on Call of Duty Black Ops 3, which is one of my favorite games. The designs of this level were inspired by a small abandoned facility that would fit into the Black Ops Zombie Universe. 

Post Mortem

What Went Right:

  • The Pathing Design

  • The Difficulty Progression

  • Adapting to Changes

What Went Wrong:

  • Technical Issues

  • Skybox Issues

  • Lighting

What I learned:

  • Skybox Placements

  • Terrain Editing in Radiant Engine

  • Training Zombies Pattern

bottom of page